If they run away, they are defiantly spy. If they don't respond, shoot them or run at them, swinging your Kukri.
Enemy spies can't fire weapons without losing their disguise. If you are unsure about a teammate, ask them in chat to fire their weapon.
If you can walk through them, then it's not an enemy spy: stop wasting your time. You can easily discover if someone is a spy if you cannot walk through them. Use your ears the cloaking and disguising sound effect of a spy is often easily audible and will alert you or any nearby spies. Even if your back is against a wall or you are wearing the razorback, an enemy spy could easy take out his revolver or just swipe his knife at you and kill you. Many spies often act very suspiciously so spy check players by shooting or attacking any players coming near you. If your back is turned to a spy, they can easily backstab you, killing you instantly.
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However, this will kill any class on the enemy team and will rack up points for you in the game.Įnemy Spy! Always be on full alert! Make sure you often look around you so that you don't get attacked by a spy. Hard Scoping may be effective, but it is frowned upon by more experienced players, especially enemy snipers, since it takes the least skill. You may want to aim a bit to the side or above the doorway where the enemies will come out, where the dot is not visible and then swiftly move your aim towards the enemy to surprise them. Your enemies may see this and avoid your shot. When you're zoomed in, a dot will show on whatever you are aiming at. Sniping can be done by aiming at an entrance and waiting for an enemy to walk into your crosshair. This will be enough to kill any class, including a heavy charged by a medic. A fully-charged headshot will deal 450 damage to the enemy player. This is an effective and easy way, along with no-scoping, to take down some of the high damage classes with 1 shot. This is enough to kill scouts, pyros, medics, snipers, or spies. If you headshot an enemy as soon as you zoom in, the bullet will deal about 150 dmg. When it is full, you will do the most damage. A meter will charge every second you are zoomed in. The longer you are zoomed in, the more damage your shots can do.